
Games Art
& Design
At Murdoch…
Games Art and Design students develop the skills and concepts to be able to produce art that communicates – whether it is at the early stages of preproduction or implementing in-engine assets for interaction. Combining disciplines such as concept art and illustration , 3D sculpting and modelling, animation, game engine scripting, and game production, students come together to collaborate on playable, marketable games. The focus is on gaining an understanding of all aspects of the game production pipeline and finding particular areas to dive deep and excel, and to build a portfolio that will impress at the industry level. Games Art and Design graduates have gone on to work all over the world and have worked on films like Furious 7, Fantastic Four, The Hobbit and more.
Our “Students”
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Our Student’s Work
GAD273
Concept Design & Illustration
This unit builds on the technical and expressive skills gained from the first year Drawing unit. Students will rigorously develop drawing skills required for their competent application in a range of design and games-related industries.
Assignment 1 of GAD373 focuses on designing a Model Packet including technical turnarounds that can be utilised by 3D artists to create models of their works. The emphasis is on utilising real references and artistic inspiration to design a character with outfits or armour. The assignment requires the creation of turnarounds and a final representative illustration showcasing the character’s design and personality.
Armour Assignment
This project focuses on the development of character design through the creation of a detailed turnaround sheet and a refined illustration. Beginning with simple silhouette and gesture sketches, the process explores how initial ideas evolve through refinement, feedback, and critique. The goal is to construct visually cohesive designs that express both personality and purpose shown through costume, posture, colour and proportion. By iterating on feedback and building from rough sketches to final render, the project highlights how thoughtful design decisions and collaboration strengthen the believability and storytelling potential of a character.
Jeremiah Caingcoy


Daniel Calindatas



Eden Delena


Saskja Evans



Chantal Kozlowski


Ciara Mack


Yeolmea Park


Joshua Pudney


Nicole Wong


Conceptual Story Redesign
This project explores the development of illustration skills through the reinterpretation of classic narratives. By reimagining fairy tales like Hansel and Gretel, The Little Red Riding Hood and more; the focus is placed on how visual storytelling, character design and composition communicate emotion and intent. The process involves analysing each character’s motivations and translating these traits into gesture, lighting and environmental symbolism. Through iterative sketching, world-building, and rendering, the project examines how an illustrator’s choices in posture, props, facial expressions and atmosphere shape the audience’s understanding of the story and its emotional weight. Ultimately, this work demonstrates how refining character intention directly influences the mood, composition, and narrative impact of the final illustration.
Jeremiah Caingcoy


Eden Delena


Yeolmea Park






